How important are controls
These days the most important part of games are graphics. And of course physics. But how can I play great looking game, which’s control absolutelly sucks?
I spoke about it in my post about Resident Evil 4, but now I want to think about it from a little different angle. As I wrote already, right now I’m playing SimCity Societies. And so I bethink of The Sims 2. I was searching a while and finally after few minutes installed it on my laptop.
And even if it’s still so much fun I have one little notice for developers - why don’t you use same control scheme in games from one “family“? Okay - when you wanna implement absolutelly new control scheme, it’s almost impossible to keep at least controls the same. But SimCity and The Sims 2 use the same scheme - one mouse button to build and choose things, one to change the angle of camera and one for slide along the map. So why the hell is SimCity using right mouse button for changing camera angle and The Sims 2 the middle button? I know, it’s a detail, but it’s really confusing, don’t you think?

