Archive for October, 2007

Boomshine: the relaxing game

BoomshineSometimes you need to throw away everything and just relax. When some of this mood occurred, the Boomshine is great game for you. Objective of this game is simply: you must remove certain number of dots flowing around the screen. You simply click to the screen and trig the explosion, when the next dot come to the explosioncircle it will also explode too. If you don’t pass the objective of the mission don’t worry, you can try it again and again…

In the background plays some (relaxed) piano track and each exploded dot plays another tune and you will create some new variation of music. The game is addictive for few minutes, but this is great game for your coffee break. You can play this game in your browser here

Cake Mania Mobile

Cake Mania Mobile
I played a couple remakes of computer games on my mobile phone like Worms Forts, SimCity, Red Baron and much more. All of these games make me sad, because if they spend a little bit of time on polishing they will create great games.

I have bad feeling when I was download Cake Mania to my phone, but I’ve got a great game, one of best computer game remake on mobile I ever play. Game runs smoothly, it is very comfortable to control the game and all other elements are fine tuned.

In this game you play role of young waitress in the sweetshop and you must handle costumer, make cakes and keeping costumers happy. For this activity you’ve got some money which you need to pass mission objectives and buy new furniture to your sweetshop (new types of ovens, televisions and much more). Sounds silly? Come on, it is fantastic fun.

This game is must for all mobile gamers and I want to recommend this game to everyone who looking for something addictive and there is PC version too for those who do not like mobile games (Cake Mania PC review). Well if you don’t like sweetshops, there are a variety of similar games, where instead of cooking cake you cook pizzas, pastas or working in hospital. How crazy is today world where everybody use one content.

Lazer Trap - another classic in flash

Lazer trapIf you like classic games and you are not looking for something new, Lazer trap is perfect game for you. It’s nothing else then Erix clone. I remember how I played it on my friends cell-phone few years ago when there was no Java games. And it’s still fun, even if it I’m not as amazed as I was that time.

Princip is still the same - you must try to fill as much of the grid as possible while avoiding enemies and collecting bonus points

What more to say about game, when everybody knows it? Just click here to try it and think about old times:o)

Crysis Requirements Revealed

Crysis

EA together with Dice officially revealed the requirements of great looking FPS Game: Crysis. As is excepted Crysis need high end computer for comfortable gaming.

Minimum:
OS: WinXP or Vista
CPU: minimum of 2.8 GHz on WinXP or minimum of 3.2 GHz on Vista
RAM: 1 GB on XP and 1.5 GB on Vista
GPU: any DirectX 9.0c compatible card with 256MB
Disk Space: 12GB

Recommended
OS: WinXP/Vista
CPU: Intel Core 2 DUO 2.2GHz and more or AMD Athlon 64 X2 4400+
RAM: 2GB
GPU: NVIDIA GeForce 8800 GTS/640 or something similiar

How to bury great game

Resident evil 4Because I have only two PC’s at home and no consoles, there are many games, which I can only envy of console players. And of course one of those games is Resident evil series. Fortunatelly Resident evil is one of the better examples, because even if long time after console release, even PC gamers can play this game on their machines. But as you can see on new Resident evil 4, everything is not as good as it look like.

I’m playing fourth Resident evil for few days now and I must really ask, why are developers so dumb. Why can’t they make honest PC conversion? Even if there is still great game in the core, it’s difficult to play it on PC because of one of dumbest controls I’ve ever seen. If you don’t use unofficial plug-in you can’t even use a mouse!

But even if you get used to it, it’s not everything yet. Game contains many action minigames, where you must push the right buttons in the right time. Actually I love these minigames and I think, that it’s good way to show player another part of story in animation but not let him just sit and watch. The problem is that Resident evil 4 doesn’t show you what button on your keyboard to push - it shows number of button on Gamecube/PS2 gamepad and you have no choice but to guess what button is the right one (actually you must push two buttons most time).

So, please, please, if you make a conversion, make it properly and you’ll see, that players will love you for this;o)

Worms Forts Mobile

Worms Forts
I spend few hours playing this sequel of one of most legendary game: Worms on my mobile phone. First impression was really great: nice graphics, smooth game play, but hopefully I found many downsides of this game.

The weakness point of the game is AI of bots: it is predictable: each game start like this: build tower, launch moos rocket, build another tower, launch napalm and after they launch all nonstandard weapons, they randomly launch the bazooka or grenade.

The main mechanics that make this sequel different to other Worms games is building the towers, castles and other buildings. If you jump to the top of these building you can fire some special weapons. Well I have no idea why… The game is also very frustrating: each team is on their own “island” and they can move to each other island. This caused lack of head to head combat. It is quite boring: you can’t use any tactics, just fire randomly around the level and pray for hitting someone.

Hey guys from game companies: don’t kill the games by overlook the details like time of falling boxes with weapons: when you build the weapon factory each turn drop one box with box. This box falls for about 6 second and you can’t skip it. If each player builds their weapon factory you will wait about 30 second after to next turn. I don’t like this and it very frustrate me.

I don’t write a lot of good things about this game, but game looking good and might be very addictive in multiplayer. But this game could be very much better if the developer spend some little time to polish it.

Interview with Joost van Dongen: author of De Blob

I am glad that I can interviewed lead programmer of one of the most creative free game I ever play: The Blob (Read review). He is also the founder of new game studio: Ronimo Games and musician.

In this interview I ask him 8 questions about his live, degree in games and plans for future. Enjoy it and don’t forget to visit his portfolio.

1. Can you introduce yourself? Where you live, when and where you started creating games.

Hi, my name is Joost van Dongen, known online as “Oogst”. I am a 23 years old game developer living in Oss, a city in a huge country named The Netherlands. I started out creating 3D models when I was 13 years old and always wanted to take that into games, but lacked the technical knowledge. So I jumped into some mods, but none ever went anywhere. Then when I was 18, I started studying Computer Science and a year later, together with other students, I made my first games. That started out with a few old fashioned table-top games at art academy, but soon changed into full 3D computer games.

2. I read in your website about your study in Utrecht University where you study a games related postgraduate degree. How do you like your study and how do you evaluate this specialized degree?

The course is called “Game & Media Technology” and it is actually not a postgraduate degree, but for a normal Master’s degree. It focuses on computer games and media, so there are things like image analysis there, as well as a lot about games. The good thing is that it has a deep theoretical background, with a lot of math and proofs. The flipside of that is that there is a bit too little of actual programming. To become a good game programmer, a student really should just program a game and that is not part of the curriculum, although some students do it anyway. To me it is perfect, though, because I also just finished a Master in Game Design & Development at the Utrecht School of the Arts. At art school I really focused on creating games, so together with the theory of Utrecht University, that is a nicely balanced whole. I evaluate both as very good, although someone who wants to go crazy on games should probably choose the Utrecht School of the Arts, because you do not actually get to work on games at Game & Media Technology during your studies.

3. Together with your “class-mates” you created your first well known game: De Blob. How did you come up with the idea of the game, how long did it take to create it?

De Blob was originally intended for a stand in an information centre. A mouse and keyboard are difficult there, because they are easily damaged, so we wanted to do something with a nice, big, heavy trackball. Taking the trackball as a starting point makes De Blob really obvious: the in-game character basically just performs the movement of the trackball. So that is where the basic gameplay came from. The idea of painting the city came from the assignment we had: Utrecht already had a boring 3D visualisation of the city and we were supposed to make something more living and breathing. We figured the player should do that himself, so the game starts out with a dull grey city and the player paints it and brings back life.

As for the development: it took four months to create the game with a team of 9 students. In that team, I was one the two programmers. Note that the four months includes 1.5 month of conceptualising and experimenting, so actual development took only 2.5 months.

De Blob

4. After release it should be a very hectic period: your game was awarded by many prizes, you sold the concept to a well known company that creates a Wii and DS remake. How did you enjoy this period?

Well, it was not that hectic at all, really! The selling was handled by school, so all we did was wait for the status reports we got from school once in a while. Going to the Independent Games Festival with De Blob was totally awesome! We had a stand there and all these important people came by and talked to us. Usually networking is really hard, because you have to meet the right person and dare walk up to him and such, but now all the cool people came to us. Even Alexey Pajitnov, the creator of the original Tetris and a real celebrity in the games industry, came up to us to tell us how cool De Blob was. Now that is what I call high definition coolness!

5. Let’s come back a little bit to the remake of De Blob for DS and Wii. Are you contributing to this project, I mean consultation or any other kind of contribution?

Nope, nothing at all. Two THQ studios (Blue Tongue en Helixe) are developing the new version for the Wii and DS. We do watch the trailers that are on the internet, though, and conclude that the remake for the Wii is going to be awesome. We have not seen anything of the DS version yet.

6. After the success of mentioned game you co founded a new company, Ronimo Games, and are working on new unrevealed game. I see your first artwork and it seems to be graphically interesting again. Can you reveal any information? I mean name, genre or something else?

There is very little I can tell about it, but I can give the following inspiring description: it is a combination of action adventure, Pikmin and pinball. Have fun trying to figure out what kind of game that results in!

7. Do you have any plans for the future of Ronimo Games? Do you have any vision or which genres you want to produce?

We basically just want to have fun creating games. No limits, really, but we do have a common vision that creeps up in everything we do. That is that games should be easy to learn, but hard to master. So no 15 different buttons to learn before you can play, but more like three buttons and enough depth in the gameplay and decisions and choices the player has. Also, games can be fun for everyone. I have seen gamers, little kids and elderly people all enjoy De Blob. We recently tested our new game and saw the same effect: people of all ages were hard to beat away from our game. That is awesome!

8. Do you want to tell anything to my readers?

Expression through creation is one of the greatest pleasures there is, so stop gaming and start making games! (Or music, or poems, or paintings, or choreographies, or…)

Thanks for interview.
P.S.: don’t miss the “monkey game” on Ronino games website ;)